Buildings

Overview
All buildings must be placed on empty land next to a road. You can actually construct a project with insufficient city power, but it won't function efficiently. Once built, many buildings unlock new and important features of the game. There's a limit to the maximum number of buildings you can have in your city - this will increase by gathering experience and levelling up.

Construction and upgrades: When placed, the player must tap to construct a building and gain EXP. The amount of tapping depends on the building's "Structure", shown on the bottom left when a project is selected in the Project menu.

Most buildings can be upgraded - the Structure and resources needed will increase with each building level. Upgrades increase the stats of the building - such as its tax income and jobs. Every 5 levels a building will require a Golden Key to upgrade, but its stats will go up considerably and it will change its appearance (e.g. gain more floors) after the upgrade.

Painting and managing buildings: Once placed, the player can manage the building by double tapping it, then tapping the wrench icon to the left. Only the Apartment and Office buildings can be painted at the cost of credits or a ruby key.

Every building can be demolished - the player must tap to demolish the building. You'll lose all experience gained during construction and upgrades, which could cause your city level to go down momentarily. Any Golden or Ruby Keys used for the building will be gained back though. Buildings can be moved or rotated if the Architectural Administration is built.

Rotating will require you to construct half of the newly rotated building. Moving will require you to de-construct half of the existing building, then construct the other half of the building at the new location. Only one building can be moved at a time.

Types of building
Building-specific pages with upgrade pictures: Category:Building

See the Ruby Keys page for an overview of Unique buildings, and the Golden Keys page for info on Special buildings. * Other than credits, metal, concrete and power.